Team

aka. Krisjet

Kristoffer Jetmundsen is our main source for contacts and press. He is the leader of Tumbleweed Interactive and has given valuable guidance to Dark Codex Studios being a new indie game company. He isn't directly related to MyBeast, but has helped us reach out on numerous occasions.

 

aka. Sue She

Laura Marie Cruz Tan is the project manager of MyBeast.  She also has heavy programming
experience, and some experience in graphic design.

 

aka. DigitalErr0r

Petri Tapio Wilhelmsen is a Microsoft MVP in XNA and DirectX. He doesnt have much to do on MyBeast, but he is always around for suggestions, help and moral support.

 

aka. Hitvard

Håvard Christiansen is our lead programmer. He has past experience in the Demoscene and also on the iPhone game Skybound. Håvard has a wide array of skills including music and graphics, but his main field of expertise is programming.

 

aka. RawBacon

Lars Rørbakken is our lead modeler. He has loads of experience with 3D Studio Max, Mudbox and ZBrush. He also has a wide range of experience covering video editing, level design, graphic design and flash scripting.

 

aka. Cash

Marius Lingsom Drolsum is the lead artist of the group. He is responsible for most of our concept art and in game graphics. He also has plenty of experience with 3d modeling and animation.

 

aka. Sabotender

Thomas Beswick is the lead designer of the team, but also has heavy experience in 3D Modeling and Level design. He also has some experience coding in Flash, XNA and Unity3D.

 


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